
Creature Animation (2024)
Creature animation (2024)
Animation Supervisor / Lead animator / Co-VFX supervisor / CG supervisor
Next to performance animation, creating creatures is one of the most enjoyable things to do in this business. Over the time I played a few different roles in this field, from lead animator to animation director and co-visual effects supervisor.
Ultimately, the beauty of “creature animation” in particular is, that it is such a team effort between asset build and animation. I am grateful for having been invited to some of the best teams in the business and I pride myself with my ability to work as supervisor and artisan with small and large teams of creatives from all over the planet.
Sandman was one of the nice projects to which I was invited. Below, I also show some parts coming from the team I supervised.
Creatively, I love digging into the idea of a creature and develop possible performances, which fit to the design. It is always a great challenge to develop movement patterns that makes these virtual creatures perform and emote on screen. In most cases, such movement studies feed back into design conversations.
The Witcher 3 was another such creative, fun project, realized at Rodeo FX in Montreal.
Creature animation means a mix of performance animation, pure body mechanics, and of course of technical solutions each time around.

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