Animation Supervisor / Lead animator / Co-VFX supervisor / CG supervisor
Next to performance animation, creating creatures is one of the most enjoyable things to do in this business. Over the time I played a few different roles in this field, from lead animator to animation director and co-visual effects supervisor.
Ultimately, the beauty of “creature animation” in particular is, that it is such a team effort between asset build and animation. I am grateful for having been invited to some of the best teams in the business and I pride myself with my ability to work as supervisor and artisan with small and large teams of creatives from all over the planet.
Creatively, I love digging into the idea of a creature and develop possible performances, which fit to the design. It is always a great challenge to develop movement patterns that makes these virtual creatures perform and emote on screen. In most cases, such movement studies feed back into design conversations.
The Witcher 3 was another such creative, fun project, realized at Rodeo FX in Montreal.
Creature animation means a mix of performance animation, pure body mechanics, and of course of technical solutions each time around.