Close

ANIMation

Creatures

Here is a look at my past work. This first reel below showcases my ‘hands-on’ works from a variety of shows, as much as I was able to obtain the material.

All videos are copyright of the respective studios unless explicitly mentioned otherwise.

What do I do?

Even as a supervisor or lead, I tend to be deeply involved with the art of characters and their performance. I love digging into the idea of a creature or character and developing possible body mechanics and character traits that fit the design. With my long experience, I can provide in-depth feedback for each department involved.

Sadly, I don’t have access to all the development work.

But, I aim to be involved in the early stages of creature development, since much of the animation also depends on the context it plays in.

I love posing for telling the story, during previz and postviz alike, and yes, then detailing the animation until it’s finished. I am versed in working with a variety of tools, from keyframe animation to using performance capture and simulations.

CAMERA / Layout

Cinematography – Digital Doubles – Vehicles

Below is another brief video showcasing some of my work in the realm of Virtual photography.

All videos are copyright of the respective studios unless explicitly mentioned otherwise

What do I do?

Cinematography has been a lifelong passion for me. I’m always happy for opportunities to apply my extensive experience with photography to the virtual worlds of VFX and/or Animation projects.

I am working with various forms of data, from manually keyframed cameras to cameras driven by external sources, like a camera rig in a capture volume. The focus is usually on reproducing the physical realism of the camera rig.